Difference between revisions of "Prism Aegis (Proposed)"

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Hi.  This page contains a WIP proposal for review only.  This is not the actual [[Prism Aegis]] theme page.
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Hi.  This page [sometimes] contains WIP proposals for review only.  This is not the actual [[Prism Aegis]] theme page.
  
==Introduction==
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==Cosmology==
  
The Prism Keepers--as well as the villains they are destined to fight--have not always been a part of reality.  They do not come from a great kingdom, long destroyed, or a cosmic feud that spans millennia.  In fact, not so long ago, the Prism Keepers were simply the fantasy of a young girl and her friends.
 
  
It would have remained that way, were it not for the mysterious forces that forced their imaginary game to become reality.
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Magic has many sources, many places from which it springs, and many places to which it goes.
  
Each Prism Keeper is a girl from the ages of eight to twelve who possess the power of a certain color of the rainbow, in addition to Pink, which was added in by Mei only because her mother forced her to let her little sister Momo play with herTogether, these young children must stop the forces that seek to drain all color and life from the world.
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Overlapping the world we live in, there's a plane of magic and energy called Spectra, known to some as the Plane of Color.  To mundane human eyes, Spectra is visible only as color, as a physical characteristic of the objects they see and interact with on a daily basisBut what Spectra truly is and does is so much more.
  
==Cast==
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Beyond its visible aspect, Spectra is filled with flows of energy created by the hopes and emotions of every person, invisible to almost everyone, even out of reach of the world's great magicians, who draw their power from other sources.  This "Color Energy" is not the sole source of human feeling, but it is a necessary ingredient, and to a rob a person of it is to rob them of what makes them human: their feelings, dreams, and imagination.  Likewise, negative emotions affect Spectra too, creating currents of "Gray Energy."  Gray energy expresses itself on Earth as darkness or shadow, making color less vivid, or in the most extreme cases, rendering objects entirely colorless.
  
We're always looking for more cast members, and some of us are willing to run Awakening and character development scenes for youPlease contact us for help with making charactersNote that the descriptions of the open slots are merely suggestions (with the exception of Prism Keeper Pink), and that even if you have a totally different idea, we'll work with you to make your particular vision work.
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Normally, color energy and gray energy exist in balance, not only within Spectra but within each person.  Even generally happy or sad people, after all, have their ups and downs, and on the whole, the world exists in emotional balanceBut there are exceptionsOne rarely sees massive groups of people who are universally happy, but in times of turmoil and strife, the opposite can happen.  Great wars and disasters often result in massive outpourings of fear, suffering, and other negative human emotions, and in moments like those, sometimes the already porous barrier between Spectra and the Earth starts to develop large holes.
  
===Heroes===
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The present is one such time.  In today's Tokyo, with its already blurred lines between the mundane and magical world, with its unseen magical battles and the resulting strong emotions, the barrier has thinned, even broken in places.  And this is not a good thing.
  
[[Mei Akatsuki]] - Prism Keeper Red, the first Prism Keeper and feisty leader of the group
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Spectra is not only a plane of energy.  Though they're extremely rare, and they normally have no substance or ability to directly affect Earth, there are beings living there.  But it might be inaccurate to think of them as people; they're more akin to static, primal forces.  They might not have learned to feel or think anything at all, were it not for our effect on them.  Nearly all denizens of Spectra are Motes, beings of color who ride the energy waves of human emotions and aspirations, feeling what we feel, sharing in our hopes and goals.  Through this experience, they understand us, empathize with us, and as such, wish to see us prosper.  Though they have no permanent shape or name within their own world--each one instead comprising a single shade of color--as a whole, they are known as the Dream.  And though no mote has ever seen or heard her, they believe the Dream is ruled over by a being called Aura.
  
[[Reiko Touyama]] - Prism Keeper Orange, the second to awaken, a shy but skilled artist with a keen desire to support her friends
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Opposite them is the Nightmare, a group comprised of beings of gray energy called Shades.  Unlike motes, shades are not intelligent, nor does each one correspond to a particular shade of color.  They're also not evil, not in the human conception of the term, even if they can be confused, angry, and violent when they're allowed to run amok on Earth.  Instead, they're simply animalistic clusters of negative human emotion, and they are created and destroyed naturally as negative feelings, and thus gray energy, ebbs and flows.  Most of the time, shades are simply a reality of Spectra, harming neither motes or humans.
  
Slot Open - Prism Keeper Yellow, a pretty social butterfly and socialite's daughter, always ready to rally the team with her warm personality
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But the Nightmare definitely has a ruler, and that ruler has made herself known, both now and in the past.  Most of the time, her touch is not felt.  In fact, most of the time, she doesn't exist.  But when the barriers between Earth and Spectra weaken and there's an abundance of gray energy flowing in, Nox comes into existence.  Nox is a being of vast power, and unlike the Dream, she does not understand, or want to understand, humanity.  Instead, she feels only the jealousy, rage, loneliness, and hatred which drive the worst of humanity's actions, and driven by those emotions, she seeks only to extinguish the Dream, all color energy, and the humans who create it.
  
Slot Open - Prism Keeper Green, a shy but academically gifted young girl, using her intelligence to help defeat the Prism Keepers' enemies
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But even Nox cannot act directly.  Like all beings of Spectra, she has no substance, and she cannot directly affect either the Earth or the other denizens of Spectra.  So she instead releases seeds of pure gray energy into the Earth, and these seeds are naturally attracted to those whose hearts are tormented by their own negative feelings.  These people do not know the source of their power, but being filled with the same energy that drives Nox and creates her feelings, they eventually come to share her motives; they eventually want to use their newfound gray magic to drain the world of color energy.  Eventually, the most powerful of these people find that shades are attracted to them, crossing through the holes between Spectra and Earth, instinctively doing the bidding of their new masters.  And among those select few, there's invariably a single person, usually the first chosen, who rises as the leader of this gray army and starts to develop a link to Nox herself.
  
Slot Open - Prism Keeper Blue, a tall natural athlete and accomplished martial artist, always eager to fight to help or defend her friends
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It's a destructive cycle, though.  Being suffused with gray energy amplifies one's negative feelings, and the more of their power they call upon, the more they lose themselves.
  
Slot Open - Prism Keeper Indigo, a reserved girl with a penchant for spirituality, with a gift for supernaturally accurate, if vague, fortune telling
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And the Dream, wishing to preserve balance and protect humanity, but equally unable to act directly, invariably sends fragments of its own power to Earth in the form of crystals, to empower to fight for humanity.  These seeds of energy, lacking substance or the ability to exist without a human context, seek a human experience around which to take shape.  But there's no intelligence behind this decision.  Instead, the more powerful the imagination and emotions behind that experience, the more it resonates with their given type of energy, the more likely it is to be chosen.
  
Slot Open - Prism Keeper Violet, a girl unsure of herself with an undiscovered talent for singing, with a big heart and kind streak a mile wide
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In the latest instance of this struggle, in which the Prism Keepers fight Griselda and her minions to save Tokyo and the world, the breach through which these energies poured happened to be on the grounds of Seishou Public School, at the foot of a particular Japanese Lilac tree.  And the experiences which resonated most strongly there were those created by the imaginary games of Mei and her friends.  It had heroic archetypes and stories of friendship, but more than that, the experience of playing out that world came with its own, very real struggle, one of betrayal and heartbreak as former friends turned against each other.
  
Slot Open - Prism Keeper Pink, Momo Akatsuki, Mei's younger sister, the youngest of the Prism Keepers
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== Dream Sequences ==
  
===Mascots===
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One of the major themes of Prism Aegis is that it's a story of friends who come from normal backgrounds.  That's why the major players in the cosmology cannot act directly: I want the story to stay about the girls, rather than any of the powerful magical players in the background.  I want the story to feel like it's about the girls foremost, and that they're tied together by fate.  I even try to play Griselda as just barely out of the emotional reach of the protagonists.  She may be inarguably mean and inarguably a bully; she'll go for verbal gutpunches that will earn deserved hate without hesitation, after all.  Despite this, I try to make it feel like there's the tiniest sliver of good in her because I don't want the emotional connection between her and the PK's to die.  She was once the PK's good friend, and I want there to be a vague feeling that she can be again, even if she's loathed by them in the moment.
  
NPC - Roy, the most active of the three bird mascots who guide the Prism Keepers, taking either the form of a birdlike human man or a red robin.
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I bring up connections because that's the underlying thematic reason for what I'm about to ask for.  I want to run occasional dream sequences.  The first type will be rather common within the majou shoujo genre: shared dreams.  The canonical justification is simply the magical bond the protagonists and even Griselda share.  Sometimes, especially in times of stress, they reach out to each other in their sleep and get tiny glances (always in hard-to-decipher abstracts) of what the others are feeling.
  
NPC - Biv, the compassionate maternal voice of the Prism Aegis mascots, taking the form of a birdlike human woman or a bluejay.
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The second type is a bit more atypical.  As outlined above, this is not the first generation of Prism Keepers.  In fact, the Prism Crystals of the first generation is are still around, scattered in remote places (they're powerless now since the previous generation is dead, mostly from old age).  Near the end of the first arc, I want the protagonists to find one.  If they can find these old crystals and take them to the right place (a place of emotional significance for that person), I want to run a second type of dream sequence: reliving some of the memories of the previous generation.
  
NPC - Gigi, the youngest of the three Prism Aegis mascots, a young green chick not yet able to speak or transform into a human.
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This will partially be done as a plot mechanic to clue the protagonists into some of the cosmological secrets that are hidden from them at the start of Act 1.  It will also be a chance to inject some interesting historical flavor into the theme.  As said above, the Prism Keepers arise in times of great emotional imbalance.  The previous generation in this proposal were actually in Japan too (convenient!), and they were young girls living during the final desperate months of WW2, with Japan starved by a blockade and under constant siege from the air.
  
===Villains===
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They wouldn't be fighting in the war or anything like that.  They'd just by young girls trying to survive and fight their magical battles amidst the backdrop of the misery of war.  I don't want this to turn into a parallel campaign that narratively hijacks the theme, and I do think these sequence would thematically be a little dark, so I would use this device sparingly.  I just want it as a revelatory window that serves as a learning experience for the protagonists, as well as an interesting interlude to break up the usual structure of a theme that largely deals with previously mundane young girls.
  
[[Hiroko Koumoto]] - Griselda.  By day, a schoolyard bully at Seishou Public School. By night, arch-nemesis of the Prism Keepers and leader of the Gray Kingdom's forces, bent on draining the world of color.
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REIKO NOTE: Hiroko stated that she thought the WW2 stuff was indeed 'a little too dark' after some major thought on it. We'll probably come up with something else. I def. like the idea of Prism Keepers being 'legacy' mahou shoujo however.
  
Slot Open - Miss White, lieutenant to Griselda and one half of the Monochrome Duo.  By day, a desperate-for-cash Infinity University finance major struggling to work her way through school.  By night, a vindictive, money-obsessed woman dressed in a sharp white business suit, using money-themed attacks to fight for the Gray Kingdom.
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== Reiko's Statements and Musings ==
  
Slot Open - Mister Black, the second half of the Monochrome Duo.  By day, an overprotective Seishou 2nd grade teacher still struggling with the trauma of the accidental hit-and-run death of one of his students years ago.  By night, a harsh disciplinarian obsessed with rules, using school-themed attacks to do the Gray Kingdom's bidding.
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''This section is for Reiko player to muse on this as Theme Contact.''
  
===Monsters===
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It seems that Mint more or less approved this already and we didn't notice:
  
The basic youma for Prism Aegis is the Shade.  Shades begin as humanoid shadows which can only travel along solid objects.  However, they eventually choose to take root somewhere and begin draining color from the surrounding area.  This happens slowly at first, though in the final stages, it can be quite sudden, suddenly rendering an entire wide area gray. Once the Shade has drained enough color, it transforms into a monster by animating nearby objects and combining them into a greater animated whole of varying shapes and sizes.  Shades often have "names," or single words related to the area they've drained or shape they've taken, which they use as a vocalization.  The best rule for running shades is Be Creative.  They're meant to evoke a Tim Burtonesque sense of horror-meets-art.
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Mint Chip added on Sat Jan 30 13:29:26 2016: I like it a lot, actually. My only actual concern is that some of the words and terms are already used - nightmare is an organization, UMBRA is a group, etc.
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As a general rule, when inanimate objects are color drained, either by Shades or by Prism Aegis villains, they function the same as before, just lacking color in their visual appearance. For people, however, the effect is more severe. Most people are initially rendered unconscious by the process, potentially for a long period given a severe enough attack from a PC villain. This process is usually undone when Prism Keepers defeats a Shade and releases the color it drained. However, those that are fully drained without having their color restored (usually for plot purposes by a PC villain) either remain unconscious perpetually or eventually get back up and continue to go about their daily routine, albeit entirely gray in appearance and totally lacking in emotion or motivation beyond the bare minimum needed to continue their daily routine.
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...and more or less made the same statements I did about it.. that Nightmare, UMBRA were all terms being used already. So we need to change those up.
  
==Making a Prism Keeper==
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I already spoke to you about the tone issues, and I trust you not to get too dour and dark-- but still 'keep things real' too like you want. I want you to give people the ability to 'opt out of this' part-- I know Keeper Purple has concerns about this. I however, am looking forward to it.
  
This section is intended to be a basic primer for those interested in playing a Prism Keeper character.
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One thing to add. I totally want PKs to be princesses of Spectra or something. I may really just wanna be 'Actually an orange princess.' >,> X3
 
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===Background===
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Most of the Prism Keepers are of roughly the same age (10) and grade (4), in addition to being students at the same school (Seishou Public School).  Though there are thematic reasons for this, it's also an OOC means of fostering RP between various members of the theme.  Some of us run school RP scenes for character building within the group, so it's recommended that you be a student at Seishou Public School's Elementary School.  Your age and grade might vary, but at this time, we're asking that you stay between the ages of 8 and 12 and grades 2 through 6.  Prism Keeper Pink is the sole exception here, being 7 years old and in the 1st grade.
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There is some leeway here, though.  What ties the Prism Keepers together is not only age or friendship, even if most of them do belong to a single circle of friends in the same class.  At one point, every person destined to be a Prism Keeper (and the villains too) was involved in the imaginary Prism Keeper games that Mei and her friends used to play.  A given character might have played with them all the time, or said character could have played with them only once.  This means that, if you really desire it, your character doesn't have to attend Seishou or have any lasting connection to Mei and her circle of friends.  However, it is ''strongly'' recommended that you do.
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===Tone===
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Prism Aegis, like many magical girls themes, has overarching emotional themes of hope, friendship, and growth.  So while Prism Aegis characters might face darkness and despair, and might even temporarily succumb to those things, they are eventually pulled back into the light by the actions and feelings of those they care for.
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However, being a magical girl is dangerous and difficult work.  This is especially true for the Prism Keepers, most of whom are normal girls with no experience with combat or magic before their awakening.  They can potentially feel just as much fear, doubt, and regret as any normal person might in their circumstances.  They might even face injury while battling the villains threatening Tokyo and the world.  However, even if the stakes ultimately feel just as high for the characters, this is not an ultraviolent theme or one which lightly kills characters, even NPC's or villains.
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Still, Prism Aegis is not meant to be emotionally "easy."  Not every challenge is conveniently or quickly resolved in favor of the Prism Keepers, and like other magical girls themes, sometimes plot arcs can have a pretty deep trough before the protagonists find their way back into the light.
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===Character Themes===
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The Prism Keepers are young girls thrust into an unexpected and challenging set of circumstances.  In addition to their magical challenges, many of them face difficult mundane lives which they struggle to navigate.  Very often, the two sets of problems intersect in unexpected ways.  The broad theme of a Prism Keeper story is coming-of-age and friendship amidst trying circumstances.  Beyond that, the more particular themes of your character are entirely up to you.  The Prism Keepers are each supposed to be different, both in character abilities and themes explored, in order to complement each other and create a more interesting whole.
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===Appearance and Power Set===
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As a general rule, while in their base (untransformed) form, Prism Keepers have both hair and eyes that are some shade of their chosen color.
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For transformations, while Prism Keepers can and sometimes do have a more conventional magical girl uniform, there's enormous variation in transformations from person to person, with their forms ultimately being a reflection of each girl's personality, power set, and potential.  The only hard rule is that outfits be comprised of a given Prism Keeper's color, in addition to any white or black filler needed.
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In lore terms, Prism Keepers manipulate "color energy" to create objects that move according to their will.  Functionally, every Prism Keeper has a single theme which all of their attacks follow, and this theme must be strongly identified with their color.  As an example, Mei's theme as Prism Keeper Red is "Roses," and most of her attacks involve flowers, vines, or other parts of the rose plant.  Griselda's theme (her color being gray) is "rainy days," and as such, she uses gusts of wind, clouds, and rain for many of her attacks.  The specifics of a Prism Keeper's theme and attacks are up to them, but as a general suggestion, Prism Keepers are children, and their attacks, while potentially just as damaging as a technomagical laser beam, tend to reflect their childlike imaginations.
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Finally, the weapon of the Prism Keeper is their "wand," and while many of these may look like conventional magical girl wands, the form for a given Prism Keeper's wand is ultimately up to their player to decide.
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==Making a Prism Aegis Villain==
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This is a basic primer for those considering making a villain character within the Prism Aegis theme.  Being a villain is challenging, and it requires more self-sacrifice as a player.  However, it can be a rewarding and fun playstyle.  If you're considering this and want to know more, you can contact Hiroko (Griselda) directly in-game.
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===Background===
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It should be noted that, like the protagonists, all Prism Aegis villains (excluding youma like Shades) are normal humans that were changed by the same mysterious force that created the Prism Keepers.  None of them consciously chose to be evil or to become magical.  They're also not inherently bad or evil people beforehand.  In Prism Aegis, the villains of the theme are as much victims as the protagonists, and they're not meant to be one-dimensional representations of evil, even if they can be menacing in their transformed forms.
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However, the villains are chosen for a reason, usually some seed of negativity which has taken root within their heart.  It's important to note that this seed is a normal negative emotion that has become pervasive within the villain's mind, not anything truly evil.  This is meant to be something a character can potentially grow out of, not a fatal flaw.  For Griselda, as an example, the seed was her insecurity.
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And like the Prism Keepers, the villains were at one point at least tangentially involved with Mei's imaginary Prism Keeper games, though since some of them are adults, this involvement was likely in passing.  However, for both narrative and character growth reasons, the civilian identities for Prism Aegis villains should bring them into roleplay contact with other PC's, even if those PC's aren't necessarily Prism Aegis PC's.
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===Tone===
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The people chosen to be villains in the world of Prism Aegis are flawed but not evil.  And their flaws are usually the result of challenges put before them which they couldn't properly handle, not inherent character defects.  Hiroko is a schoolyard bully, for example, because that was the easiest way for her to handle the pressure she felt herself under.
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The villains of Prism Aegis walk a very careful tightrope in tone.  They are corrupted by darkness, and they are driven by that darkness to consistently attempt to color drain both people or objects, usually without remorse or hesitation. And though individual players may choose a less aggressive tone, Prism Aegis villains are generally capable of significant violence toward magical girls, particularly toward the Prism Keepers, even seriously injuring them in battle.  In tone, they are generally meant to unwavering and threatening.
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However, at least in this arc, Prism Aegis's antagonists are meant to be tragic villains, not forces of elemental evil, so there are lines they don't cross.  Torture, maiming, and outright murder, either of PC magical girls or NPC's, are not within the tone of the theme.
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===Character Themes===
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The overarching themes of Prism Aegis villains are self-discovery, contrition, recovery, and growth.  Put simply, all of them have one or more life challenges and accompanying tragic flaws that underline the behavior problems in their base identity.  In fact, these same behavioral problems manifest in an exaggerated form in their transformed forms. For example, Griselda's bullying turns into outright violent aggressive.
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It's good to pick flaws and behavior problems that have playable emotional themes associated with them and avenues for character growth away from them.  The specifics are for players to decide.
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===Appearance and Power Set===
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As partially preset villains, there is less leeway in appearance for Griselda, Miss White, and Mister Black.  To start with, none of them have any color in their appearance.  They're all grayscale in appearance, with Griselda leaning exclusively toward grays, Miss White dressed in white, and Mister Black dressed in black.  Also, as a general suggestion, they're meant to be dressed in more formal clothing.  Miss White and Mister Black, in particular, are supposed to look very adult in their clothing choices, as they signify menacing forms of adulthood.
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Like the Prism Keepers, Prism Aegis villains also have a theme, though their themes aren't as strictly tied to their color.  Instead, as a general suggestion, their themes should be concepts that are potentially stressful or threatening to children.  Note that their attacks do still appear primarily in their color, along with other grayscale shades for definition, so it's good to pick a theme that doesn't clash too much with that.
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Latest revision as of 10:21, 15 March 2016

Hi. This page [sometimes] contains WIP proposals for review only. This is not the actual Prism Aegis theme page.

Cosmology

Magic has many sources, many places from which it springs, and many places to which it goes.

Overlapping the world we live in, there's a plane of magic and energy called Spectra, known to some as the Plane of Color. To mundane human eyes, Spectra is visible only as color, as a physical characteristic of the objects they see and interact with on a daily basis. But what Spectra truly is and does is so much more.

Beyond its visible aspect, Spectra is filled with flows of energy created by the hopes and emotions of every person, invisible to almost everyone, even out of reach of the world's great magicians, who draw their power from other sources. This "Color Energy" is not the sole source of human feeling, but it is a necessary ingredient, and to a rob a person of it is to rob them of what makes them human: their feelings, dreams, and imagination. Likewise, negative emotions affect Spectra too, creating currents of "Gray Energy." Gray energy expresses itself on Earth as darkness or shadow, making color less vivid, or in the most extreme cases, rendering objects entirely colorless.

Normally, color energy and gray energy exist in balance, not only within Spectra but within each person. Even generally happy or sad people, after all, have their ups and downs, and on the whole, the world exists in emotional balance. But there are exceptions. One rarely sees massive groups of people who are universally happy, but in times of turmoil and strife, the opposite can happen. Great wars and disasters often result in massive outpourings of fear, suffering, and other negative human emotions, and in moments like those, sometimes the already porous barrier between Spectra and the Earth starts to develop large holes.

The present is one such time. In today's Tokyo, with its already blurred lines between the mundane and magical world, with its unseen magical battles and the resulting strong emotions, the barrier has thinned, even broken in places. And this is not a good thing.

Spectra is not only a plane of energy. Though they're extremely rare, and they normally have no substance or ability to directly affect Earth, there are beings living there. But it might be inaccurate to think of them as people; they're more akin to static, primal forces. They might not have learned to feel or think anything at all, were it not for our effect on them. Nearly all denizens of Spectra are Motes, beings of color who ride the energy waves of human emotions and aspirations, feeling what we feel, sharing in our hopes and goals. Through this experience, they understand us, empathize with us, and as such, wish to see us prosper. Though they have no permanent shape or name within their own world--each one instead comprising a single shade of color--as a whole, they are known as the Dream. And though no mote has ever seen or heard her, they believe the Dream is ruled over by a being called Aura.

Opposite them is the Nightmare, a group comprised of beings of gray energy called Shades. Unlike motes, shades are not intelligent, nor does each one correspond to a particular shade of color. They're also not evil, not in the human conception of the term, even if they can be confused, angry, and violent when they're allowed to run amok on Earth. Instead, they're simply animalistic clusters of negative human emotion, and they are created and destroyed naturally as negative feelings, and thus gray energy, ebbs and flows. Most of the time, shades are simply a reality of Spectra, harming neither motes or humans.

But the Nightmare definitely has a ruler, and that ruler has made herself known, both now and in the past. Most of the time, her touch is not felt. In fact, most of the time, she doesn't exist. But when the barriers between Earth and Spectra weaken and there's an abundance of gray energy flowing in, Nox comes into existence. Nox is a being of vast power, and unlike the Dream, she does not understand, or want to understand, humanity. Instead, she feels only the jealousy, rage, loneliness, and hatred which drive the worst of humanity's actions, and driven by those emotions, she seeks only to extinguish the Dream, all color energy, and the humans who create it.

But even Nox cannot act directly. Like all beings of Spectra, she has no substance, and she cannot directly affect either the Earth or the other denizens of Spectra. So she instead releases seeds of pure gray energy into the Earth, and these seeds are naturally attracted to those whose hearts are tormented by their own negative feelings. These people do not know the source of their power, but being filled with the same energy that drives Nox and creates her feelings, they eventually come to share her motives; they eventually want to use their newfound gray magic to drain the world of color energy. Eventually, the most powerful of these people find that shades are attracted to them, crossing through the holes between Spectra and Earth, instinctively doing the bidding of their new masters. And among those select few, there's invariably a single person, usually the first chosen, who rises as the leader of this gray army and starts to develop a link to Nox herself.

It's a destructive cycle, though. Being suffused with gray energy amplifies one's negative feelings, and the more of their power they call upon, the more they lose themselves.

And the Dream, wishing to preserve balance and protect humanity, but equally unable to act directly, invariably sends fragments of its own power to Earth in the form of crystals, to empower to fight for humanity. These seeds of energy, lacking substance or the ability to exist without a human context, seek a human experience around which to take shape. But there's no intelligence behind this decision. Instead, the more powerful the imagination and emotions behind that experience, the more it resonates with their given type of energy, the more likely it is to be chosen.

In the latest instance of this struggle, in which the Prism Keepers fight Griselda and her minions to save Tokyo and the world, the breach through which these energies poured happened to be on the grounds of Seishou Public School, at the foot of a particular Japanese Lilac tree. And the experiences which resonated most strongly there were those created by the imaginary games of Mei and her friends. It had heroic archetypes and stories of friendship, but more than that, the experience of playing out that world came with its own, very real struggle, one of betrayal and heartbreak as former friends turned against each other.

Dream Sequences

One of the major themes of Prism Aegis is that it's a story of friends who come from normal backgrounds. That's why the major players in the cosmology cannot act directly: I want the story to stay about the girls, rather than any of the powerful magical players in the background. I want the story to feel like it's about the girls foremost, and that they're tied together by fate. I even try to play Griselda as just barely out of the emotional reach of the protagonists. She may be inarguably mean and inarguably a bully; she'll go for verbal gutpunches that will earn deserved hate without hesitation, after all. Despite this, I try to make it feel like there's the tiniest sliver of good in her because I don't want the emotional connection between her and the PK's to die. She was once the PK's good friend, and I want there to be a vague feeling that she can be again, even if she's loathed by them in the moment.

I bring up connections because that's the underlying thematic reason for what I'm about to ask for. I want to run occasional dream sequences. The first type will be rather common within the majou shoujo genre: shared dreams. The canonical justification is simply the magical bond the protagonists and even Griselda share. Sometimes, especially in times of stress, they reach out to each other in their sleep and get tiny glances (always in hard-to-decipher abstracts) of what the others are feeling.

The second type is a bit more atypical. As outlined above, this is not the first generation of Prism Keepers. In fact, the Prism Crystals of the first generation is are still around, scattered in remote places (they're powerless now since the previous generation is dead, mostly from old age). Near the end of the first arc, I want the protagonists to find one. If they can find these old crystals and take them to the right place (a place of emotional significance for that person), I want to run a second type of dream sequence: reliving some of the memories of the previous generation.

This will partially be done as a plot mechanic to clue the protagonists into some of the cosmological secrets that are hidden from them at the start of Act 1. It will also be a chance to inject some interesting historical flavor into the theme. As said above, the Prism Keepers arise in times of great emotional imbalance. The previous generation in this proposal were actually in Japan too (convenient!), and they were young girls living during the final desperate months of WW2, with Japan starved by a blockade and under constant siege from the air.

They wouldn't be fighting in the war or anything like that. They'd just by young girls trying to survive and fight their magical battles amidst the backdrop of the misery of war. I don't want this to turn into a parallel campaign that narratively hijacks the theme, and I do think these sequence would thematically be a little dark, so I would use this device sparingly. I just want it as a revelatory window that serves as a learning experience for the protagonists, as well as an interesting interlude to break up the usual structure of a theme that largely deals with previously mundane young girls.

REIKO NOTE: Hiroko stated that she thought the WW2 stuff was indeed 'a little too dark' after some major thought on it. We'll probably come up with something else. I def. like the idea of Prism Keepers being 'legacy' mahou shoujo however.

Reiko's Statements and Musings

This section is for Reiko player to muse on this as Theme Contact.

It seems that Mint more or less approved this already and we didn't notice:


Mint Chip added on Sat Jan 30 13:29:26 2016: I like it a lot, actually. My only actual concern is that some of the words and terms are already used - nightmare is an organization, UMBRA is a group, etc.


...and more or less made the same statements I did about it.. that Nightmare, UMBRA were all terms being used already. So we need to change those up.

I already spoke to you about the tone issues, and I trust you not to get too dour and dark-- but still 'keep things real' too like you want. I want you to give people the ability to 'opt out of this' part-- I know Keeper Purple has concerns about this. I however, am looking forward to it.

One thing to add. I totally want PKs to be princesses of Spectra or something. I may really just wanna be 'Actually an orange princess.' >,> X3